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- #ifndef STONE_H
- #define STONE_H
-
- #include "Color.h"
- #include "Point.h"
-
- class Stone {
- public:
- Stone();
- ~Stone();
- Stone operator=(Stone a);
-
- void set_dimensions(GLfloat x, GLfloat y, GLfloat z);
- void set_dimensions(Point p);
- Point get_dimensions() {return dimensions;};
-
- /* p = 0 --> sharp corners, p == 1 --> completely rounded corners */
- void erode(float p);
- float get_erosion() {return erosion;};
-
- void translate(GLfloat x, GLfloat y, GLfloat z);
- void translate(Point p);
-
- /* Angle in degrees */
- void rotate_self_aboutz(GLfloat angle);
-
- void draw();
-
- void draw_shadow(Point dlight);
- void draw_shadow(Point dlight, GLfloat blur, Color color, Color diffuse);
-
- private:
- Point translation;
- GLfloat rotation;
- /* dimensions contains the length, width, and height of the stone */
- Point dimensions;
-
- GLfloat erosion;
-
- Point points[24];
- int points_valid;
- void compute_points();
-
- int transforms_valid;
- inline Point trans_rot_point(Point p, float c, float s);
- inline Point transform_point(Point p, float c, float s);
- void transform_points();
-
- void draw_faces(int flat = 0);
- void draw_faces(Point *p, int flat = 0);
-
- void draw_edges(int flat = 0);
- void draw_edges(Point *p, int flat = 0);
- void draw_edge(Point n1, Point n2, Point *p, int a, int b, int c, int d,
- int flat = 0);
-
- void draw_corners(int flat = 0) {draw_corners(points, flat);};
- void draw_corners(Point *p, int flat = 0);
- };
-
- #endif
-